I wouldn’t care about PCIE lanes. I’ve two GPUs and I’m still on a i9-9900K with PCIe 3.0 and not that many lanes as well. Doesn’t impact GPU performance since all info is loaded in the GPU and the amount of data it transfers back to CPU is just the rendered bitmap. My CPU and DDR4 does make it a bit slower to get a scene into the GPU but that’s all and barely noticeable.
Same with the PCIe versions, 3.0, 4.0 and now 5.0 gives only a very tiny difference in actual GPU performance. In games where constantly textures are going forward the GPU the fps difference is just 1% to max 4% in some games. With renders it will be way less since nothing is transferred once the scene is inside the GPU memory.
Threadrippers are great if you still have some things that love high amounts of cores. I’m also orientating a bit these days and I wonder about the upcoming AMD 9950X3D which will be March I think. That would be no competitor against the Threadripper but I would certainly prefer it over the Intel 285K.
An offical list of GPU limitations you find on this page in the yellow box around the bottom of the page: GPU Mode
I watched some clips about the Founders Edition 5090 and it’s really a great piece of engineering if you look at the different PCB’s so they were able to make it just 2 slots and 2/3 of the card is basically see through with cooler fins. If you think about having 2x5090 in one case I think those or for example the liquid cooled GigaByte 5090 are the only options since other cards are close to 4 slots.
The Founders Edition does seem really noisy from what I heard but if you’re going for a liquid cooled one it’s good to keep in mind your case would be able to fit the radiator(s). I’ve currently the liquid cooled 4090 from GigaByte and placed it vertically and behind it is the 3090. That fits but only because the 3090 I have ain’t that wide.
If you want to have two cards horizontally, just make sure your mainboard has the PCI slots separated enough. My board doesn’t so the extension cord > vertical was my only option.
I didn’t have issues with round corners myself as Dan mentioned but it could be because I don’t use a lot of nurbs models. Not sure if it could help but maybe if you convert the nurbs from the scene it would work without an issue.
The Brushed Radial node seems to work again in 2025.1 Beta: